Mobile Apps
- Both platforms
- iOS / Android
- Native smoothness
- 60 fps
- Also in the browser
- PWA
- Custom code
- 100%
An app does not win on the number of features. It wins because it holds a place on the home screen and because it is allowed to speak first . Both privileges come from the user's consent - and consent is withdrawn with a single gesture .
Where an app loses the user - and what we do at that point
Shipping to the store is not the end of the project, only the first of five moments in which the user decides whether to stay. Each one has a number you can hold us to.
- 01
Install
- Where the user drops off
- The user looks at a store listing and is asked to give up space on their phone for something they have not used yet. The decision is made from the screenshots and the first two sentences of the description.
- What we do
- We prepare the store listing together with the app. The screenshots show the screen where the thing the user came for actually happens - not the login screen and not the welcome screen.
- What we measure
- Share of listing views that end in an install, counted separately for the App Store and Google Play.
- 02
First launch
- Where the user drops off
- The app opens with a sign-up form and permission prompts before it shows anything useful. Some phones remove it the same day it was downloaded.
- What we do
- We push sign-in and system permissions back to the moment they are genuinely needed. The first screen leads to one completed action, not to creating an account.
- What we measure
- Share of installs where the user reaches the first completed action, and the screen where the rest stop.
- 03
Return
- Where the user drops off
- An app opened once and put aside is no different from a website. The icon stays on the screen, nobody taps it, and the cost of acquiring that user has already been paid.
- What we do
- We name the one action worth coming back for and build the rest of the layout around it, instead of spreading attention across a dozen equal tabs.
- What we measure
- Share of users who open the app in the week after installing and the number of opens per user.
- 04
Notifications
- Where the user drops off
- A notification sent without a reason costs attention the first time and consent the second. The user turns the channel off in system settings and there is no way to get it back.
- What we do
- We tie notifications to events in the data, not to a sending calendar. Each one leads to a specific screen in the app rather than to its start page.
- What we measure
- Share of devices with notification permission still granted, and the share of notifications opened rather than dismissed.
- 05
Later releases
- Where the user drops off
- iOS and Android ship new versions every year and the stores raise their technical requirements. An app left without care stops launching on devices nobody checked.
- What we do
- We collect crash reports from real devices, update dependencies and ship fixes before the bug ends up in a store review.
- What we measure
- Share of crash-free sessions and the time from a reported bug to a released fix in both stores.
The apps we build most often
Five kinds of apps companies come to us for most often. Pick one to see what it replaces in day-to-day work.
Ordering app
Catalogue, cart and order history on a regular customer's phone. The address and payment method are remembered, so the next order takes a few taps instead of a form.
Orders taken by phone and text message, then retyped by hand into the sales system.
- Catalogue and search
- In-app payments
- Repeat the last order
- Shipment status
Field team app
A tool for a crew working away from the office: today's jobs, a report with a signature and photos from the site. Data is saved on the device and sent once the signal is back.
Photos and notes sent through personal messaging apps, retyped into a spreadsheet in the evening.
- Job list on the device
- Offline mode with sync
- Photos and on-screen signature
- Panel for whoever assigns the work
Loyalty app
A regular customer card without the plastic. Points, coupons and promotion news land on the phone screen instead of an inbox where they disappear among other messages.
Paper stamps and discount cards the customer does not have on them at the moment they are standing at the till.
- Customer account and ID
- Points and coupons
- Push notifications
- Report of redeemed coupons
Booking app
A calendar on the customer's phone: free slots, booking and a reminder before the visit. Rescheduling happens in the app rather than through a call to the front desk.
Appointments arranged by phone during office hours and written into a single calendar at the office.
- Availability calendar
- Booking and cancellation
- Reminders before the visit
- Schedule for the team
PWA - app from the browser
A version installed straight from the website, without going through the stores. It gets an icon on the home screen and works offline, but it cannot reach every phone capability.
Publishing and review in two stores, where the app does not need features available only natively.
- Install from the website
- Icon on the home screen
- Offline mode
- Updates without a store release
What Is Mobile App Development?
A mobile app is software installed on a smartphone that gives your brand a permanent spot on the customer's screen. It's the fastest contact channel - with push notifications, offline access and full use of the phone's capabilities (camera, GPS, payments).
We build cross-platform apps in React Native and Flutter - one codebase runs on iOS and Android, which shortens delivery time and lowers cost. When a project requires it, we also build native apps (Swift, Kotlin).
We handle the whole process: from idea and UX/UI design, through development and testing, to release on the App Store and Google Play and later growth. We also take care of the backend and integrations the app needs.
Why Have a Mobile App?
A permanent presence on the customer's screen and an edge over competitors
One codebase, two platforms
React Native and Flutter - an app for iOS and Android from one project, cheaper and faster.
Push notifications
Bring customers back with offers and reminders straight to their phone screen.
Offline mode
The app works even without internet and syncs data once the connection is back.
Native performance
Smooth 60 fps animations and access to the camera, GPS and phone sensors.
Store publishing
We guide the app through all App Store and Google Play requirements.
Security
Data encryption, secure login and compliance with both stores' policies.
How We Build the App
From idea to store release in five steps
- 01Idea and strategyWe define the app's goal, key features and target users.
- 02UX/UI designWe create wireframes and a clickable interface prototype for approval.
- 03DevelopmentWe build the app and backend in iterations with test builds.
- 04Device testingWe verify behavior on real iOS and Android phones.
- 05Release and growthWe ship the app to the stores and extend it with new features.
Frequently Asked Questions
Mobile app development - what's worth knowing
Didn't find your question? Call us →How much does building a mobile app cost?
Mobile apps start at 10,000 PLN, while larger projects are priced individually after a conversation about scope. Thanks to cross-platform technology, the cost is lower than two separate apps.
Do you build apps for iOS or Android?
For both platforms at once. We use React Native and Flutter, so one codebase runs on iPhone and Android phones - with native performance and look.
How long does it take to build a mobile app?
The first working version (MVP) usually takes 6–12 weeks, depending on scope. We work iteratively, so you see progress and test the app along the way.
Do you handle App Store and Google Play publishing?
Yes. We set up developer accounts, prepare store assets and guide the app through the entire review process up to release.
What happens after the app is published?
We offer ongoing care: updates for new OS versions, crash monitoring, analytics and growth with new features. An app is a product worth developing.
Do you build apps for companies in Radomsko and the region?
Yes. We're a software house from Radomsko and build mobile apps for companies in the region as well as remotely across Poland.
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Have an idea for an app?
Describe your idea - we'll help refine it and prepare a quote for an iOS and Android app.