Mobile Apps

We design and build mobile apps that users want on their home screen. One codebase for iOS and Android, polished design and native-class performance.

An app does not win on the number of features. It wins because it holds a place on the home screen and because it is allowed to speak first. Both privileges come from the user's consent — and consent is withdrawn with a single gesture.

Where an app loses the user — and what we do at that point

Shipping to the store is not the end of the project, only the first of five moments in which the user decides whether to stay. Each one has a number you can hold us to.

  1. 01

    Install

    Where the user drops off

    The user looks at a store listing and is asked to give up space on their phone for something they have not used yet. The decision is made from the screenshots and the first two sentences of the description.

    What we do

    We prepare the store listing together with the app. The screenshots show the screen where the thing the user came for actually happens — not the login screen and not the welcome screen.

    What we measure

    Share of listing views that end in an install, counted separately for the App Store and Google Play.

  2. 02

    First launch

    Where the user drops off

    The app opens with a sign-up form and permission prompts before it shows anything useful. Some phones remove it the same day it was downloaded.

    What we do

    We push sign-in and system permissions back to the moment they are genuinely needed. The first screen leads to one completed action, not to creating an account.

    What we measure

    Share of installs where the user reaches the first completed action, and the screen where the rest stop.

  3. 03

    Return

    Where the user drops off

    An app opened once and put aside is no different from a website. The icon stays on the screen, nobody taps it, and the cost of acquiring that user has already been paid.

    What we do

    We name the one action worth coming back for and build the rest of the layout around it, instead of spreading attention across a dozen equal tabs.

    What we measure

    Share of users who open the app in the week after installing and the number of opens per user.

  4. 04

    Notifications

    Where the user drops off

    A notification sent without a reason costs attention the first time and consent the second. The user turns the channel off in system settings and there is no way to get it back.

    What we do

    We tie notifications to events in the data, not to a sending calendar. Each one leads to a specific screen in the app rather than to its start page.

    What we measure

    Share of devices with notification permission still granted, and the share of notifications opened rather than dismissed.

  5. 05

    Later releases

    Where the user drops off

    iOS and Android ship new versions every year and the stores raise their technical requirements. An app left without care stops launching on devices nobody checked.

    What we do

    We collect crash reports from real devices, update dependencies and ship fixes before the bug ends up in a store review.

    What we measure

    Share of crash-free sessions and the time from a reported bug to a released fix in both stores.

The apps we build most often

Five kinds of apps companies come to us for most often. Pick one to see what it replaces in day-to-day work.

Ordering app

Catalogue, cart and order history on a regular customer's phone. The address and payment method are remembered, so the next order takes a few taps instead of a form.

What it replaces

Orders taken by phone and text message, then retyped by hand into the sales system.

What it usually includes

  • Catalogue and search
  • In-app payments
  • Repeat the last order
  • Shipment status

Field team app

A tool for a crew working away from the office: today's jobs, a report with a signature and photos from the site. Data is saved on the device and sent once the signal is back.

What it replaces

Photos and notes sent through personal messaging apps, retyped into a spreadsheet in the evening.

What it usually includes

  • Job list on the device
  • Offline mode with sync
  • Photos and on-screen signature
  • Panel for whoever assigns the work

Loyalty app

A regular customer card without the plastic. Points, coupons and promotion news land on the phone screen instead of an inbox where they disappear among other messages.

What it replaces

Paper stamps and discount cards the customer does not have on them at the moment they are standing at the till.

What it usually includes

  • Customer account and ID
  • Points and coupons
  • Push notifications
  • Report of redeemed coupons

Booking app

A calendar on the customer's phone: free slots, booking and a reminder before the visit. Rescheduling happens in the app rather than through a call to the front desk.

What it replaces

Appointments arranged by phone during office hours and written into a single calendar at the office.

What it usually includes

  • Availability calendar
  • Booking and cancellation
  • Reminders before the visit
  • Schedule for the team

PWA — app from the browser

A version installed straight from the website, without going through the stores. It gets an icon on the home screen and works offline, but it cannot reach every phone capability.

What it replaces

Publishing and review in two stores, where the app does not need features available only natively.

What it usually includes

  • Install from the website
  • Icon on the home screen
  • Offline mode
  • Updates without a store release

What Is Mobile App Development?

A mobile app is software installed on a smartphone that gives your brand a permanent spot on the customer's screen. It's the fastest contact channel — with push notifications, offline access and full use of the phone's capabilities (camera, GPS, payments).

We build cross-platform apps in React Native and Flutter — one codebase runs on iOS and Android, which shortens delivery time and lowers cost. When a project requires it, we also build native apps (Swift, Kotlin).

We handle the whole process: from idea and UX/UI design, through development and testing, to release on the App Store and Google Play and later growth. We also take care of the backend and integrations the app needs.

Why Have a Mobile App?

A permanent presence on the customer's screen and an edge over competitors

One codebase, two platforms

React Native and Flutter — an app for iOS and Android from one project, cheaper and faster.

Push notifications

Bring customers back with offers and reminders straight to their phone screen.

Offline mode

The app works even without internet and syncs data once the connection is back.

Native performance

Smooth 60 fps animations and access to the camera, GPS and phone sensors.

Store publishing

We guide the app through all App Store and Google Play requirements.

Security

Data encryption, secure login and compliance with both stores' policies.

How We Build the App

From idea to store release in five steps

  1. 01

    Idea and strategy

    We define the app's goal, key features and target users.

  2. 02

    UX/UI design

    We create wireframes and a clickable interface prototype for approval.

  3. 03

    Development

    We build the app and backend in iterations with test builds.

  4. 04

    Device testing

    We verify behavior on real iOS and Android phones.

  5. 05

    Release and growth

    We ship the app to the stores and extend it with new features.

Frequently Asked Questions

Mobile app development — what's worth knowing

How much does building a mobile app cost?

Mobile apps start at 10,000 PLN, while larger projects are priced individually after a conversation about scope. Thanks to cross-platform technology, the cost is lower than two separate apps.

Do you build apps for iOS or Android?

For both platforms at once. We use React Native and Flutter, so one codebase runs on iPhone and Android phones — with native performance and look.

How long does it take to build a mobile app?

The first working version (MVP) usually takes 6–12 weeks, depending on scope. We work iteratively, so you see progress and test the app along the way.

Do you handle App Store and Google Play publishing?

Yes. We set up developer accounts, prepare store assets and guide the app through the entire review process up to release.

What happens after the app is published?

We offer ongoing care: updates for new OS versions, crash monitoring, analytics and growth with new features. An app is a product worth developing.

Do you build apps for companies in Radomsko and the region?

Yes. We're a software house from Radomsko and build mobile apps for companies in the region as well as remotely across Poland.

Tworzenie Aplikacji Mobilnych – iOS, Android i Technologie Wieloplatformowe

Projektujemy i programujemy aplikacje mobilne, które użytkownicy chcą mieć na ekranie głównym – szybkie, intuicyjne i dopracowane w każdym detalu

Aplikacje na iOS i Android – Jeden Kod, Dwie Platformy

Tworzenie aplikacji mobilnych to dziś jeden z najskuteczniejszych sposobów na zbudowanie trwałej relacji z klientem. Aplikacja daje Twojej marce stałe miejsce na ekranie telefonu, a dzięki powiadomieniom push pozwala wracać do użytkowników z ofertami i przypomnieniami. W Wataha Media specjalizujemy się w budowie aplikacji na iOS i Android w technologiach wieloplatformowych – React Native i Flutter. Jeden kod źródłowy działa na obu systemach z natywną wydajnością, co skraca czas realizacji projektu i znacząco obniża koszt w porównaniu z dwoma osobnymi aplikacjami.

Gdy projekt tego wymaga, tworzymy również aplikacje natywne w językach Swift (iOS) i Kotlin (Android), zapewniające maksymalną wydajność i pełny dostęp do możliwości urządzenia – aparatu, GPS, czujników, płatności mobilnych czy biometrii. Niezależnie od technologii dbamy o płynne animacje, intuicyjny interfejs zgodny z wytycznymi Apple i Google oraz działanie offline, dzięki któremu aplikacja jest użyteczna nawet bez połączenia z internetem.

Każdą aplikację traktujemy jako produkt, który ma realizować cele biznesowe – zwiększać sprzedaż, budować lojalność lub usprawniać obsługę klienta. Dlatego zaczynamy od strategii i projektu UX/UI, a dopiero potem przechodzimy do programowania. Takie podejście sprawia, że aplikacja mobilna dla firmy jest nie tylko ładna, ale przede wszystkim skuteczna i wygodna w codziennym użyciu.

Od Pomysłu do Publikacji w App Store i Google Play

Zajmujemy się całym procesem tworzenia aplikacji – od pierwszego pomysłu, przez makiety i prototyp, po programowanie, testy na realnych urządzeniach oraz publikację w App Store i Google Play. Przygotowujemy konta deweloperskie, materiały graficzne do sklepów i przeprowadzamy aplikację przez cały proces weryfikacji, aż do momentu, gdy będzie dostępna do pobrania dla Twoich klientów. Pracujemy iteracyjnie, więc na bieżąco testujesz kolejne wersje i masz realny wpływ na kształt produktu.

Budujemy też backend i integracje, których aplikacja potrzebuje – logowanie i konta użytkowników, bazę danych, panel administracyjny, płatności oraz połączenia z systemami zewnętrznymi przez API. Gdy aplikacja natywna nie jest konieczna, proponujemy PWA (Progressive Web App) – rozwiązanie działające w przeglądarce, które można zainstalować na telefonie, a które jest tańsze i szybsze we wdrożeniu.

Po premierze oferujemy opiekę i rozwój aplikacji: aktualizacje pod nowe wersje iOS i Androida, monitoring błędów, analitykę zachowań użytkowników oraz rozbudowę o kolejne funkcje. Jako software house z Radomska tworzymy aplikacje mobilne dla firm z regionu i zdalnie z całej Polski – od prostych aplikacji typu MVP, przez aplikacje lojalnościowe i sprzedażowe, po rozbudowane systemy mobilne dla biznesu.

Wataha Media to zespół, który tworzy aplikacje mobilne na iOS i Android w technologiach React Native i Flutter. Zapewniamy kompleksową realizację – od projektu UX/UI, przez programowanie i testy, po publikację w sklepach i rozwój. Skontaktuj się z nami, aby omówić swój pomysł na aplikację mobilną dla firmy.

Have an idea for an app?

Describe your idea — we'll help refine it and prepare a quote for an iOS and Android app.